The Azorius Senate
Welcome to the fourth Guilds of Ravnica guild spotlight, the Azorius Senate! After a summer-long hiatus, we are back to continue our guild by guild showcase! For those of you just joining us, please feel free to catch up on what you may have missed in our previous features, The Cult of Rakdos, The Selesnya Conclave and The Golgari Swarm.
The Senate was formed during the initial Guildpact by a former planeswalker known as Supreme Judge Azor I. Not much is known about Azor’s origins, but he was responsible for writing the majority of the original Guildpact. He prided himself on bringing order to the worlds he visited as a planeswalker, and he was determined to see Ravnica through to the same end. At the signing of the guildpact he is quoted saying, “I present a pact. A simple system that respects the autonomy of the castes, with independent territory for all—your own kingdoms, with which to do as you please. Each caste provides something key to the survival of this new, united Ravnica.”
Law and order is a tall order in Ravnica. That doesn’t stop the Azorius Senate from trying. Once led by an actual sphinx named Isperia, in the Senate, as in all guilds in Ravnica, nothing is forever. The guild is now headed up by the planeswalker Dovin Baan, a Vedalken with an affinity for ‘thopters. The Senate is a rigid, pseudo-governmental organization, and is generally held in high regard by the (somewhat) orderly and peaceful guilds on the plane. Unsurprisingly, they are equally reviled and condemned by the more chaotic and evil factions.
The Senate employs precognitive mages, judges, arresters and other lawfully aligned individuals to carry out their mandates. The hierarchy of each of the guild’s columns are pyramidal, structured in such a way that each officer has a commanding officer to report to, all the way up the chain to the guildmaster. There are three such pyramids, or columns as they are referred to by their members, each with a different purpose. This well-planned structuring varies greatly from the free-form and volatile guild layout of the Golgari Swarm. It wouldn’t be a surprise to learn that the Golgari were actually in violation of a dozen or more Azorius laws, solely on the grounds of their organizational methods.
Some examples of Azorian Laws are:
Law 3455-J - Failure to submit proper identity
Law 2795-V - Non-compliance with arresters
Law 3343-J - Traveling in a stolen vehicle
Even with laws, order is difficult to uphold in a city like Ravnica, due to the sheer size and complexity of its denizens. But with the use of powerful manipulative magics from the blue and white schools, their job is made much easier. Azorian magic is designed to control, negate, banish, erase and pacify. A perfect arsenal for planar law enforcement, wouldn’t you say?
Please enjoy some images of some of the miniatures from various Wizkids, Icons of the Realms sets. Among those featured throughout this post are:
-Bigby’s Grasping Hand
-Dragonborn Draconic -Sorcerer
-Wall of Ice
They can be found in the Icons of the Realms: Guildmasters’ Guide to Ravnica, Companion Starter Sets One and Two, Spell Effects: Wall of Fire & Wall of Ice, Spell Effects: Arcane Fury & Divine Might, and Waterdeep: Dragon Heist.
This entry is part four of a multi-part review series exploring the new Icons of the Realms: Guildmasters’ Guide to Ravnica (Series 10) and Waterdeep: Dragon Heist (Series 9) miniatures and tabletop accessories by Wizkids. Check back frequently as we will revisit Ravnica for more guild spotlights!