Battle Chasers: Nightwar - PlayStation 4 Review

Battle Chasers: Nightwar - PlayStation 4 Review

Quick Glance: Battle Chasers: Nightwar

  • Platform: PS4 (reviewed); XB1; Switch, PC
  • Players – 1
  • Achievements – Yes, trophies
  • Retail Price - $29.99

High Level Premise – Classic turn-based RPG

Graphics/Style – Hand-drawn anime inspired visuals

Music/Soundtrack – Enchanting instrumental scores fill the game with personality

Story – The player learns more about the lore as they progress through the non-linear world

Replay-ability – Moderately High – There is quite a bit of grinding for the completionist after finishing the game

Time Commitment – 30-100 hours

Value – High – Battle Chasers: Nightwar is a superb Classic RPG with a wealth of content for the player to get lost in

Favorite Element – The excellent turn-based battle system is a sweet throwback to some of my childhood favorites.

Movement throughout the outer world is linear but provides a feeling of exploration.

As I have started to become busier and busier with the birth of my second daughter, the time to set aside for gaming has become far less.  It had been a while before I had the opportunity to return to reviewing games.  Looking back over the life cycle of the PS4 thus far, the games that stuck out most are indies, including Spelunky; Rogue Legacy; This Little War of Mine; Downwell, and Dex - which is one of my favorite games on the platform.  I played The Division, Destiny 2, Horizon Zero Dawn, and the majority of the AAA titles that have been available for some time.  It’s the Indies however, that I have enjoyed the most by far.  That being said, Battle Chasers: Nightwar appeared to be something I would enjoy, and boy did I ever.

Not to continue to the AAA vs Indie kerfuffle, but I could not get into Final Fantasy XV.  Sean loved it, told me to keep playing, and that I would eventually get hooked.  I drove around in a car, did some battles, and that was it for me.  When I turned on Battle Chasers: Nightwar, I ended up losing track of time, playing it for hours and getting to bed late.  It is everything that I enjoyed from the RPG’s of yesterday, when looking beautiful and having big yet mostly empty worlds was the goal during the 16-bit era.  The battle system plays like a classic RPG with its own added elements, making it feel fresh yet familiar.  It borrows elements from other games, but adds some twists to mark its own identity.  Each character has its own class which makes them unique and important for battles.  There is no set squad like commonly found in most classic RPG’s, leaving it up to your play style and what best suits you.  

Lore deepens by finding tidbits of information among scrolls and books throughout your adventure.

Navigating throughout the out world is akin to a board game, only with battles spread throughout.  The meat and potatoes is found in the dungeons that you are tasked with visiting throughout the game.  When entering a dungeon you can chose the difficulty you would like to enter it in.  This scaling makes it either challenging or entices you to go back through for one more run for better loot and more xp.  

            The crafting system is quite sophisticated, allowing you to craft armor, weapons, potions, etc.  You can add extra ingredients to try and get a higher level item, or you can be stingy and hope that you even get an item out of it.  As you progress through the game, you will inevitably upgrade all of the crafting locations, which unlocks even more items for you.  

            Prior to playing this, I had not read any of the Battle Chasers comics, but that does not hold you back.  You can tell that if you had read the comics, you would have a better idea about some of the story elements.  That being said, at no point did I feel like I should have read them before starting the game.  As a matter of fact, as I played further into the game, I wanted to get my hands on the comics so that I could dig deeper into the lore and hopefully learn more about the games universe.  This world and its characters are just enough to keep you hooked without making you feel overwhelmed.  

A simplistic main menu is reminiscent of the RPG’s from yesterday.

            If you are looking for a long, fun classic RPG to get lost in, then Battle Chasers is your game.  Also if you are an achievement or trophy hunter, than you will get even more value for your money in order to achieve total completion.  A steep price for an “indie” could turn some off at first glance, but I would like to think that this mindset is beginning to change with time.  The price is fair for what you are getting, and I simply cannot recommend it enough.  If you are a fan of classic RPGs then do yourself a favor and don’t let Battle Chasers slide under your radar. 

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