KeyForge - An Upcoming Card Game Not To Be Missed

KeyForge - An Upcoming Card Game Not To Be Missed

KeyForge has been on our radar for some time now. Since it’s announcement earlier this summer, KeyForge puts a new twist on the deck-building genre, by not letting you build decks. Yes, see KeyForge is unique in that every deck of cards purchased is totally different. In fact maker Fantasy Flight games claims that there are more than 104,000,000,000,000,000,000,000,000 possible decks! Each pre-built deck purchased is in fact unique, and decks cannot be altered or replaced in any way. Decks retail for around $9.95 each, and with that many possible deck combinations, the possibilities are endless!

Unlike other collectible card games, with KeyForge you don’t have to take the time to learn what cards should be and would not work with a deck, everything is predetermined for you! This begs the question, can there be a crappy deck? I’m not sure that there is, as all decks rely upon the combinations that can be made within that set deck. It’s up to you to discover what combinations of the deck work best for you and pertain to the particular situation you may be in versus your opponent. What’s stopping you from building a custom deck? Well the unique “Archon” is printed all over that deck of cards, so it would be easy to spot if a card didn’t belong to that deck.

The Starter Box retails for $39.95 and contains everything you would need for a two-player game including two unique decks of cards. The “booster” aspect of this game really intrigues me and sets up KeyForge for an easy tournament setup. Want to enter? Buy a brand new sealed deck and that’s what you are playing with. No drafting, no additional setup, everything is ready to play. It’s a convenient setup for both shop owners and players alike. Overall this game ticks the right boxes of what I am looking for in a new game, especially the price point. Scott was lucky enough to experience KeyForge first-hand, here are his initial reactions to the game:

Scott’s Hands-on Experience With KeyForge

A few thoughts on Keyforge…

I’ve had the opportunity to play around with four of the deck combinations for Keyforge so far. I think my absolute favorite aspect of the game is the puzzle that is trying to learn to play a deck. Because the decks are preset and not customizable, the game is all about quickly finding the personality of your deck, and learning how to best utilize it. Even two decks with a majority of the same cards may play completely differently all because of 1-2 different cards, and I find that fascinating.

After each game I have played while trying a new deck, I spent a few minutes pondering how I would play the deck more effectively the next time. There are also a few combinations of houses that I would like to see that I haven't yet. I think Mars, Brobnar, and Untamed would be a really fun, brutally violent combination to play. Whereas Dis, Shadows, and Logos could be a crazy speed / chaos causing mix.

So far, I'm having quite a bit of fun exploring the decks I currently have, and can't wait to get my hands on a few more to try even more combinations.

Divinity Derby Review

Divinity Derby Review

The Oregon Trail Game: Journey To Willamette Valley Review

The Oregon Trail Game: Journey To Willamette Valley Review