Mario Golf: World Tour Review - Nintendo 3DS - Late To The Game

Mario Golf: World Tour Review - Nintendo 3DS - Late To The Game

Note: This is part of our ongoing series "Late to the Game", part of Chris's New Year's Resolution to play his backlog of games.

Mario Golf: World Tour - Nintendo 3DS

Every once in awhile Dad needs a break you know? There is that lull time that occasionally happens where the kids are away or asleep and you have a bit of free time. Not enough to boot up a console and get settled in, but just enough to play a quick portable game while the wife watches Dancing With the Stars or Fuller House. In this case, a round of golf! Mario Golf: World Tour is the latest release in the fairway series that launched way back in the 90s. Not much has changed here, all of your favorite characters are back, and some additional new ones to grow on. Featuring four courses to play, you can play a quick round featuring your Mii or any of the Mario cast of characters. Or, you might want to participate in a tournament round, allowing you to unlock extra courses if you win.

Purchase clubs and other accessories to help improve your game.

The most appealing feature of Mario Golf: World Tour is the fast forward button. This allows you to skip the animation after each shot, allowing you to quickly zip through 18 holes of a Dad’s favorite past time in about 15 minutes or so.  In fact, during an episode Big Bang Theory, I knocked out a practice round and completed the first championship with no issues. Present is also somewhat of a level progression system, as you gain coins every time you win a round. This allows players to unlock new clubs, outfits, accessories, and more to upgrade your skills as a golfer. Practice areas also exist where you can practice driving, putting, etc. to hone in on skills you might be lacking in these certain areas.

The thing I always liked about Mario Golf is the controls are spot on for a golf game. It's simplistic like Hot Shots or Everybody's Golf to the point that even a child can understand when it is time to press a button to swing, and how to put spin on the ball if warranted. Because the controls are so tight, it never feels like the game is being "cheap" or punishing you on purpose. When you mess up, it's definitely your fault. Ball didn't come close to the pin? That's because you forgot to factor in the wind or a hill dummy! I never once felt that the game was to blame for me not getting a better score on a hole or course. However, I did notice that the computer takes note of your handicap pretty quickly. During a the Forest Cup Championship round, I was on par for about 6 holes until I hit a birdie. As soon as I did, opponents started to hit birdies as well and then somehow Bowser skyrockets up the leaderboard putting up incredible scores and ending up in second place (because you know I won that cup.) the handicap is re-evaluated occasionally after rounds, making the skill level increase (or decrease) as needed.

You control the speed, angle, and spin. You mess up, it's on you!

Overall, Mario Golf: World Tour is perfect for anyone on a busy schedule or has time for a quick round of golf on the go with Mario and friends. When it comes right down to it, it's still golf and it isn't a must play for everyone. However I find the game to be incredibly relaxing, and entertaining. The rubber band A.I. is fine, even if it feels a little ridiculous at times similar to Mario Kart. If you are in first place the computer will try to stop you by hitting amazing shots. The level progression system works well for a portable title, and it has that pick up and play friendliness that as a busy dad I am always looking for. Additional courses can also be purchased as DLC for a small fee. If you are into golf and have a Nintendo 2DS or 3DS, you should definitely check out Mario Golf: World Tour.

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