Blossom Tales Review - The 2-D Adventure You NEED To Get For Your Switch
Blossom Tales: The Sleeping King - Quick Glance
- Platform: Nintendo Switch (Reviewed), PC
- Players: 1
- Achievements: Yes
- Steam Trading Cards: Yes
- Controller Support: Yes, Full
- Retail Price: $14.99
High Level Premise: 2-D adventure with user-driven plot twists.
Graphics/Style: Think of an upgraded The Legend of Zelda: A Link to the Past.
Music/Soundtrack: Classic retro-inspired tunes keep the adventuring going for hours.
Story: The newly appointed knight Lily must find the three ingredients to craft a potion to wake the sleeping king from a spell cast by the evil wizard.
Replay-ability: Medium - There are extra choices to make within the game, but nothing that is drastically changing the story. There are however tons of secrets and side quests to complete. Exploring everything will add additional hours to the base story.
Time Commitment: Total completion of the story will take about 12 hours, not including side quests and hidden secrets.
Value: $14.99 Is an incredible value for the amount of polished content that is provided.
Favorite Element: Grandpa or the children interrupting the story to explain an element of the story, or giving the player the option to change it.
Every once in awhile an indie game will surprise me. Most of the games that are sent to us to review are usually placed in one of two categories. Either they are decent and are worthy of an eventual purchase, or they are really terrible. It's not often that a small indie title can amaze me but somehow Blossom Tales has done it. It's one of those titles that I have to actually go looking for problems that might possibly exist, or that I have found in other indie titles.
Blossom Tales: The Sleeping King is a 2-D adventure driven by a grandpa narrator telling the story to his two grandchildren. Along the way he or his grandchildren may occasionally interrupt to have him misremember details in the story. This is where the player can choose how the story progresses making the game change on the fly. Think of the Princess Bride where Fred Savage occasionally interrupts to remind the viewers that he and the narrator are in charge of the story, but not completely remove the viewer that it is annoyingly jarring or disruptive. It's a nice twist on the standard 2-D adventure that makes just one of the reasons why Blossom Tales is so awesome.
There aren't many dungeons in Blossom Tales, but for what it lacks in quantity it makes up for in quality. The dungeons are much larger than your standard Zelda area, and take much longer to get through. There is a nice difficulty curve as well, as the game doesn't hold your hand for very long. As soon as you get to the first dungeon it is understood that the player knows how to get around in a 2-D adventure and how to utilize special items. Each dungeon is filled with plenty of baddies to fight, puzzles to solve, and secret rooms to find. At no point did I think that I was out of my element, or was confused as to where I had to adventure to next.
Overall Blossom Tales succeeded in me wanting more from the bright and colorful indie title. I kept saying "one more thing to do" before I ultimately would turn off the console an hour later. Luckily, it sounds like Blossom Tales has sold relatively well on the Nintendo Switch platform and this opens up the door for a much needed sequel. The amount of polish that went into this game is incredible. It plays smoothly, and has very few flaws. If you are a fan of 2-D adventure games and loved The Legend of Zelda: A Link To The Past, you should definitely go buy Blossom Tales: The Sleeping King on your Nintendo Switch or PC right away!