Star Trek Attack Wing Expansions review - Orassin, I.K.S Gr'oth, Koranak
Salutations fellow space travelers! I'm joining you today to take a look at a few recent expansions for Star Trek: Attack Wing. In case you're unfamiliar, WizKids releases expansions for this game in waves, with each wave having 3 – 4 different ships which are either entirely new ships or reprints of previous releases.
The actual individual expansions themselves are packed with content. Each one contains one miniature, various tokens, and a whole slew of upgrade and crew cards. Today we'll be looking at three expansion packs, two from wave 27 and one from wave 26.
Koranak Expansion Pack (Reprint) – Wave 26
What's inside: The Koranak expansion reprints a Wave 2 Cardassian ship with an updated brighter color scheme. You also get some tokens for the different captains, a set of target locks, and the various upgrade abilities. As for the cards you get the obligatory basic ship and fancy ship options, five upgrades, one crew, and three different captain choices.
Verdict: First thing, I think the paint job on the reprint looks much better then the original. The original looked very muddy where as this one is brighter and the detail really pops out. The Koranak has a special cloaking upgrade and the ability to spend a scan token to attack two different ships at 3 attack die each, making it a great choice to sneak in and wreak havoc on a cluster of lightly shielded ships. I like that you have the options between 3 captains at 0, 2, and 5 points. With that said though, I don't think I'm ever playing this ship without taking Gul Dukat. For five points you get 7 captain skill and a free evasive maneuvers or battle stations action each turn, giving you a mini Picard. Gul Dukat is just awesome anyway, since he is one of the all time best Star Trek villains.
I.K.S. Gr'oth Expansion Pack (Reprint) – Wave 27
What's inside: This one is another reprint, this time of one of the first ships coming out of wave zero. This one has the obligatory captain and target lock tokens, but you also get a bunch of tribble tokens too! The card content consists of three captains, four upgrades, and two crew (one of which gives you the aforementioned tribble tokens).
Verdict: This is yet another case of a wonderful upgrade on a previously bland paint job. The detail barely showed on the original but this one has great contrast. As for the ship itself, there's nothing special there and while you get three captains again, none of them blew me away. However, this pack really shines with two cards, the Projected Stasis Field upgrade and the crew card Cyrano Jones.
The stasis field allows you to discard it and disable all your shields to target a ship at range 1 -2, disable their shields, prevent them from attack this round. You suffer 2 less attack die when you use this but it's easy to see how multiple ships can use it to set up a devastating alpha strike out of nowhere. The other notable card, Cyrano Jones, allows you to get tribbles! As any fan of the original series may guess tribbles multiply each turn and while they give bonuses when you only have a few (increased morale, because tribbles are adorable), when you get 6 or more they start to penalize you (OK seriously can someone get rid of these stupid things now?!). Any ship with tribbles can also use a special action allowing them to beam any number of tribbles to an uncloaked ship with it's shield down. Anyone who doesn't get a laugh at the though of beaming a giant pile of tribbles to an enemy ship probably hates kittens and only eats brussel sprouts.
Orassin Expansion Pack (Reprint) – Wave 27
What's inside: In the final expansion we'll be looking at today we have a Xindi ship, the Orassin. In addition to the ship itself, you get tokens for the different captains and a set of time tokens used to track cool down for one of the weapons. When it comes to cards you get the two ship options, three upgrades, one crew, two elites, and two different captain choices.
Verdict: For me the thing that really stands out here is the ship. It's highly maneuverable, can discard battle station tokens to turn hits to crits, and only cost 20 points. The other cards in the pack really work best with more option available to you. You have a hatchery that let's you “birth” a new crew for under it when one is destroyed and an elite that lets you take another upgrade at a discount. These are both pretty strong, but to make best use of them, you'd really need more Xindi cards.