Rick and Morty Close Rick-Counters Of The Rick Kind Review by Cryptozoic
Rick and Morty - Close Rick-Counters of the Rick Kind
- Game Type – Deck Building, Card Game, Humor
- Number of Players – 2-5
- Mechanics – Deck Building, Take That Attacking, Card Drafting, Cerberus Engine
- Difficulty – Easy
- Release – 2017
- MSRP - $39.99
The deck building game is built around the Season 1 episode from the TV show Rick and Morty on Cartoon Network's adult swim late night block titled Close Rick-Counters of the Rick Kind and nearly every frame of that episode ends up in this game somehow.
This is a deck building game built on the Cerberus engine behind popular Deck Building properties like DC, Cartoon Network Crossover, and Lord of the Rings. So not only is this built on a popular system, it means you can bring Rick and Morty into one of those universes for even more chaos. If you are unfamiliar with Cerberus or other deck building games like Legendary you start with a hand of 10 cards and each turn you try to buy better cards for your deck to help you achieve your goals, in this case being to amass more victory points than your opponents and defeat Evil Rick. In this game you want to get more versions of Rick into your deck to defeat powerful Council of Rick members and get rid of terrible cards like Jerry and those pesky "Morty Waves" that block out the "Genius Waves".
The rulebook is nice, and large like a magazine covering the basics of deck building as well as the specifics of many of the cards.
Rick and Morty is one of the most popular shows on TV, and they maximized the license in this game, although it is almost exclusively built on this episode so many references and characters you might expect from the show (Bird Person, Szechuan Sauce, Pickle Rick, etc) are not present here (future expansions?).
Deck builders tend to take a little time to set-up and take down. The set-up isn't bad unless you phoned in the takedown when you last played. The box has spaces in it to help keep the various decks separate which makes life easier.
The game is almost exclusively cards, but you each get an oversized Rick card which has your main ability on it, and if you get a first printing of the game it comes with a special "Promo Rick". Because most everything gets shuffled into your deck it means it can be harder to sort them as all the card backs are the same. However those generic card backs is what makes the game compatible with all the others. The cards primarily fall under these categories "Ricks", "Mortys", "Equipment", "Specials", and "Locations". The locations are particularly fun as you need a portal gun to access these alternate dimensions that can grant special ongoing bonuses which are really diverse and creative.
I was more familiar with Legendary when I started which is more co-operative as you all work to take down a main villain but at the end there is a winner for who contributed the most. In this game it is not really cooperative and you need to take advantage of watering down your opponents decks and knowing what cards they are hunting for and taking them first or destroying them. As a fan of the show I loved the humor of the set and it is immersive enough that you find yourself cursing when an idiot member of Rick's family shows up in your hand and ruins your plans. There is a lot of weird nuanced jokes or references so I think this game was made by and for real fans instead of just pasting it on. However, because the deck is so related to that universe I think it might be hard to get good use of this deck if you were to mix it with a DC set or another Cerberus title. However, having Rick battle Batman has to be worth the price of admission. This is a great introduction to deck building games if you want to try them out (or get a friend to dabble in the medium) as it is quick to pick up and silly enough that the conflict elements are easier to laugh off even if people are being competitive.