Siegecraft Commander - PlayStation 4 review

Siegecraft Commander - PlayStation 4 review

Siegecraft Commander

Quick Glance:

  • Platform: PlayStation 4 (Reviewed), Xbox One, PC
  • Players: 1-4 (local and online)
  • Achievements: Yes
  • Steam Trading Cards: No
  • Controller Support: Yes, Full
  • Retail Price: $19.99

High Level Premise: Build and Conquer strategy game with a bit of tower defense mixed in.
Graphics/Style: Bright colors in a medieval world.

Music/Soundtrack: The music is okay, nothing spectacular but it isn't deterring from the gameplay.

Story: Play as either the Knights or Lizardmen in the campaign, expand your reach by eliminating the enemy forces and reach the goal.

Replay-ability: Multiplayer might be the big draw here, I feel as though once you discovered the way to pass each level, there isn't much of a reason to continue repeating the campaign.

Time Commitment: A typical campaign level can take anywhere between 15 minutes and a half hour depending on how fast you figure out the appropriate strategy.

Value: $19.99 seems a bit steep, but as of this post, Siegecraft Commander is 30% off at $13.99 on Steam which is much more reasonable.

Favorite Element: The catapult mechanic is refreshing, something very unique that I have not seen before in an RTS.

Branching out your empire is key to survival.

The strategy genre may be my favorite type of video game. I think this is because there is a seemingly endless amount of possibilities to a problem. I work in the computer field, and this same reason may be why I enjoy working with computer systems so much. In the early 1990's it seemed like the real-time strategy genre was an unstoppable force with hits like Command & Conquer, Warcraft II, and Total Annihilation. All three of these examples feature unique gameplay mechanics combined with a learning curve that reels novice players in to become addicted to their game. After all, every software publisher was vying for shelf space at Electronics Boutique, so they had to have something different that would entice the buyer.

Siegecraft Commander is no exception to having a unique gameplay mechanic. Starting with only a castle keep, players must expand their kingdom and drive out evil forces by linking their structures together using a catapult. Stringing together different types of buildings allows for different types of building strategies for conquering opponents. Dozens of types of structures are available to build in the later levels, as well as types of enemies with unique abilities to thwart your progress. The ultimate goal is to destroy the enemy base while continually building your chained kingdom to victory.

There are many different types of structures to build within the later levels in the game.

The main issue I have with Siegecraft Commander are the controls. I absolutely love the catapult mechanic, but sometimes it becomes too sensitive, resulting in misfires and becoming easily frustrated with the game. Even with "precision" control mode, it's ridiculously touchy with no way to dial down the sensitivity. I would rate this game much higher if a patch came out giving just a little dial on the options screen, this would be a new favorite. I have no complaints about anything else, the graphics, strategy involved are solid, but this one flaw makes me think twice before recommending it at full price.

Blowfish Studios latest game in the Siegecraft™ universe comes to the Xbox One!
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