Total War: Warhammer Review
Total War: Warhammer
- Platform: PC
- Players – 1 -2 players
- Achievements – Yes
- Steam Trading Cards - Yes
- Controller Support - Yes
- Retail Price - $59.99 (More for Expansions - 3 already available)
High Level Premise – Empire and Battlefield Commander Simulator
Graphics/Style – A beautifully animated dark fantasy world
Music/Soundtrack – Generic war movie soundtrack which is easy to ignore but does add a cinematic element.
Story – Set in Games Workshop's dark fantasy universe you are a leader of a faction (orcs, men, vampires,elves, etc) and must wrest control of the map through diplomatic means or through brute force (WAAAAGH!!!)
Replay-ability – High. There are multiple custom campaigns for each race and each time you start one up the A/I or human opponent will do something different. Also there are online battles and 2 player co-op. If you fall in love this game is thick with expansions.
Time Commitment – The single player campaign can take hours but you can be sucked in and quickly lose track of time. However, if you have other time commitments there is a battle only option to maximize your available free time.
Value – This is my biggest problem with the game, while the base game is $59.99 there are multiple DLC options that add custom campaigns and unique units.
Favorite Element – I'm a big fan of the Warhammer universe so it's amazing to see the table top units be brought to life in a tactical setting.
To someone not familiar with the Games Workshop fantasy universe this is a harsh dark fantasy where orc armies are pillaging and destroying your cities, vampires with the ability to control the undead are slowly corrupting your countryside, and the gods themselves have manifested as dark fickle beings looking to ruin everything you hold dear by spawning various demons. You are the one and only hope to take on this pile of filth and restore greatness to your country.
The base of this game is two parts, one is a city management game like Civilization where you are creating and adding features to your city to control the masses or generate income. In turn you use this income to build and maintain your armies. The second part of this game is the battle simulator where you are controlling massive units of men, beasts, giants, or demons! This isn't like Starcraft where you control one marine at a time, Total War is all about controlling units of 100+ men at a time. When leading your troops into battle you need to strategize and figure out the placement and purpose for each unit to crush your opponent's army. A lot of the battling aspect of the game is knowing the "rock-paper-scissors-like" weakness based match ups. An example being that Ax units beat sword units, sword units beat spear units, and spear units beat ax units. As you work in angry Tree people and flying Wyverns it gets more complicated
My favorite aspect of this game is fantasy universe setting so you are not facing off against or playing as humans every time. You might be fighting against orc boar cavalry, or a chaos giant or even worse a Lord of Change (think of a giant bird demon with two heads). Speaking of bird demons, even if you are unfamiliar with Warhammer but love the Total War games this is the first entry to feature air combat troops, or magic users for that matter. The graphics are amazing and really bring to life the Games Workshop models that I grew up playing. Overall I love this game and I have had a lot of fun playing, however the money for all the expansions might become a pain point as the total investment could easily jump over $100 to play the game with all the available factions and campaigns. Check out the trailer and see if you want to dive into these murky waters.