Call of Duty: Infinite Warfare Initial Impressions
Call of Duty: Infinite Warfare
• Platform: PS4, XB1, PC
• Players – 1-2 (local) ; Online multi-player
• Achievements – Yes, trophies/achievements
• Retail Price - $59.99 Standard Edition; $79.99 Legacy Edition; $99.99 Digital Deluxe Edition, $119.99 Legacy Pro Edition
Sean Says: For the past the decade, the release of a new Call of Duty title has systematically kicked off the holiday season for the gaming community, as all other big budget releases steer clear of it’s guaranteed successful launch week shorty before the Thanksgiving Holiday. Although they vary in popularity, it is always a sure fire way for Activision to rake in the cash during the biggest shopping season of the year. With the new 3-year development cycle between the franchises three famous developers, the stakes have never been higher for Call of Duty to provide gamers with an annual AAA experience.
Call of Duty Infinite Warfare is no slouch. After several debatably inferior installments from Infinity Ward, it seems as if they’ve finally taken some notes from sister company Treyarch, who seems to always receive critical acclaim for their releases. Infinite Warfare brings us a campaign that looks and feels like last year’s Black Ops 3. While Treyarch’s twist of having a multiplayer campaign was a huge addition last year, it was also released to mixed reviews, as some felt it was an unwanted addition. Infinity Ward takes the safer route, bringing us back to a single player campaign with additional futuristic space elements (i.e. zero gravity, space travel, etc). A new feature that really sticks out is a grenade meter, with gives the player insight on how long they can cook their grenades, and also who they have injured or killed upon detonation. Enemies are probably the biggest issue, however. Everyone you encounter looks just about identical to those on your A.I. team, making it hard to distinguish in combat, which leads to an unnecessary amount of friendly firing. Otherwise, gamers who played & enjoyed last year’s installment within the franchise will likely feel right at home with this campaign.
Multiplayer also feels similar to Black Ops 3 with the addition of combat rigs, which act as an alternative to the specialist classes from last year. Controls are almost identical, including the love-it-or-hate-it boost jumping and wall running. Even the winners circle from last year made the cut, with a few modifications including the ability to view the whole team, as opposed to simply the top 3 players. Maps are about what you’d expect from a futuristic Call of Duty title, although they will certainly take some time to master.
Zombies is where this game really shines. Infinity Wards first stab at doing a zombies mode is terrific, and quite possibly the best in the entire series. The 1980’s “Zombies in Spaceland” had a few eyes rolling with the trailer released earlier this year, however the sheer amount of content in the level is enormous, even rivaling last year’s “Shadows of Evil”. It almost feels a bit overwhelming, as it will take a number of attempts to explore the map thoroughly from top to bottom. What you’ll find is completely worth your time, however. Activision has allowed Infinity Ward to program a number of their Arcade classics into the game, giving the player the ability to stay engaged should they bleed-out within an online match. This is was a nice surprise, and surely a welcomed addition by many!
All in all, Infinity Ward offers a content-rich package this year, especially if you opt for one of the premium editions which include the orginal Modern Warfare, remastered from the ground up. Whie the game suffers from a few minor quirks, all signs are pointing towards Infinite Warfare being one for the books. The diverse experience from all three of it’s main modes provides a great little something for everyone, so it goes without saying - you owe it to yourself to check this one out.