140 - PlayStation 4 Review
• Platform: PS4 (Reviewed), XB1, WiiU, Vita, PC
• Players – 1
• Achievements – Yes
• Retail Price - $7.99
High Level Premise – Classic platforming with music rhythm elements
Graphics/Style – As described by its creator Jeppe Carlsen, 140 is a “challenging minimalistic platformer with abstract colorful graphics”
Music/Soundtrack – Electronic rhythmic tunes, which play a role in the platforming mechanics
Story – N/A
Replay-ability – Low, 3 short levels in length, along with 3 mirror levels
Time Commitment – 1-2 hours for completion
Value – Moderately low, creative campaign with an extremely short duration
Favorite Element – Electronic soundtrack is fantastic
Sean says: Quality over quantity is the phrase that comes to mind when playing 140. The ultra-short rhythmic platform puzzler from the “Double Fine Presents” initiative is the next indie to be published from the renowned studio. As a bite sized game, Abstraction Games brings us an experience that barely resembles anything else out on the market. While its duration falls on the extremely short side, 140 is sure to keep you entertained until the end.
True to its word, 140 is nothing short of a minimalistic platformer. Behind that description is a game with surprisingly fluid controls, and creative puzzle-solving mechanics that are sure to please even the most critical gamer.Add in the excellent soundtrack, you’ve got a superb rhythmic experience that constitutes 140 as a solid package.
What’s sad is that the experience is over almost as quickly as it gets started. While I wasn’t feeling like 140 needed more substance, it did feel extremely lacking in content. At $7.99, the price of admission is debatable, although fair for a quick fix. 140 offers one hell of a ride, even if only for a Saturday morning.
Gareth says: After my recent experience with games like Super Meat Boy and Mutant Mudds: Super Challenge, it is nice to play a reasonable platformer. I have nothing against those brutal platforms, I just don't have the time or patience needed to put into perfecting them. 140 is not like this at all. It is a good platformer with an increasing difficulty making it challenging without ever tiring you out.
The first few minutes reminded me of Sound Shapes. The rhythmic gameplay is similar in style, but other than that it is a game of its own. The levels slowly add new elements that may take a more than few tries to get used to the timing and speed, but never leaves you wanting to walk away. Jumping is the only button, but the simplicity does not take away from the fun. The transition between "levels" is seamless, and it is an interesting element I have not seen before - after completing 1-1 and reaching the goal, the goal becomes the start of 2-1 and uses elements of 1-1 with new additions. It is a great idea. At the end of each world is a unique boss that adds another fun and challenging part to the game.
The game is quick and can be completed in a long sitting, with enough skill. I don't think it is a game that you would necessarily come back to after completion or obtaining all of the trophies. I will say that you won't quickly forget this game. There are parts in the game that truly feel rewarding once you clear it. The mirror stages quickly pump up the difficulty and this is where you will spend the majority of your time if going for a complete experience.
When it comes to all of these games I am finding it hard to recommend to a broad audience. That does not mean that these games are not fun or that you won't enjoy it. As with the Steam market, I see the PlayStation Network slowly opening the floodgates for a large number of indies. If you are looking for a quick platformer that has an enjoyable experience, then this is something to keep an eye out for. Just remember that for every indie game that I have played on the PSN, there are probably 15 others that could be worse, the same, or much better.