Mafia III - First Impressions
When Mafia III was first announced I don’t think I even gave the game an eyeroll. Years ago I played one of the first Mafia games, and their decision to make the car sequences a literal chore ended our relationship together. The series continued as a niche Grand Theft Auto clone that fell off my radar. Then the buzz built for Mafia III, and I was intrigued enough to secure my own copy. My first action in the game was picking up a body and throwing it in a swamp to see what would happen. An alligator attacked violently a few seconds later, I unlocked an achievement and I was hooked. I would say this game has a better story than any GTA type game I have played and the leadership system that we saw in Shadows of Mordor is cleverly built into the game so you can put pressure on different criminal money streams to draw out the baddies you are hunting and when confronting some individuals you can recruit them for long term money gain or eliminate them for immediate gains and then replace them with someone from your team. There are still some initial frustrations that I hope will go away. I can’t carry many weapons and bullets for them can get scarce so you have to swap constantly and I can’t always play in a manner of my choosing because of that. And there is a recurring feeling that I have illusory freedom. Like you approach a problem thinking there are many ways to solve it, and then run into walls until you go the way it seemed they wanted you to go in the first place. This false freedom is more prevalent in the big story missions, but I hope it doesn’t continue through the entirety of the game. I haven’t yet gone on a rampage or tried to cook up side adventures to test the sandbox nature of the game, but I am starting to feel the itch to test my limits and see how crazy things can get.
The game is 30 bucks today for Black Friday if you want to check it out for yourself.