Mad Games Tycoon - Build Your Own Gaming Empire

Maria won't work for your business if you don't have a toilet.  Which has to be the lowest standards ever for an employer.

Maria won't work for your business if you don't have a toilet.  Which has to be the lowest standards ever for an employer.

Mad Games Tycoon

Note this game is in Early Access so many features may improve or change by final release, like Achievements and Steam Cards typically aren’t available on Early Access games.

Quick Glance:
•    Platform: PC
•    Players: 1
•    Achievements: No
•    Steam Trading Cards:  No

High Level Premise – Simulation game, similar to Game Dev Tycoon with much more customization options.

Graphics/Style - It has similar style to the popular Sims series.  There are a ton of gaming homage images like comical knockoff logos to enjoy 

Music / Sound Effects – The sound…is not a strength.  I turned it off and listened to music, however I find I do that with all Sim games.

Story – In the dawn of the video game era you start making video games out of your house.  Bankruptcy or Success awaits you.

Replay-ability – The beginning isn’t as fun to replay, but once your character is more competent it is fun trying different angles to becoming a successful game developer.

Time Commitment – Well you can get heavy on the fast forward feature to speed things along, and you can save and walk away pretty easily if you are called away.

Value – Currently 15 dollars and has a lot of depth so if you are into simulation games there is a lot of content to glean from the software.

Multiplayer - None.

Favorite Element – I got a stupid thrill picking my people up and throwing them around the house.  I would be a terrible deity.  The inside jokes around classic video game systems and titles were pretty funny, and I started to enjoy the challenge of guessing the thing being parodied as they popped up.  

$400 more just to get the couch in Orange?

$400 more just to get the couch in Orange?

     I hadn’t played a simulator game in quite some time so it was fun to flex those muscles again.  I also found that I had to fight my instincts from my full time job evaluating small businesses as this game isn’t even possible without getting neck deep in debt and playing aggressively with money to produce games people want to play.  Making a successful game called "Deathpunch 2: The Phalanges of Doom" was worth the price of admission for me.  I had to restart my company a few times because I made mistakes early that really handicapped my ability, but if they strengthen the tutorial they might be able to cut down on others suffering a similar fate.   Checking the update history they tend to churn out updates and patches on a weekly basis so I would feel comfortable recommending jumping in on the early access if the game is intriguing to you.  I also feel that there is a meta element of being a part of their game development for a game about developing games.  Cue Xhibit Meme

Thank you Eggcode for giving me a reason to do this.

Thank you Eggcode for giving me a reason to do this.

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