Call of Duty: Black Ops III - Multiplayer Review

Let's be completely honest, not much has changed in Call of Duty multiplayer in the past 10 years. Sure some of the score streaks are different, weapons have changed, and maps are new. But much remains the same. That's not necessarily a bad thing though, what matters is if the game is secure from hacking, and the maps and spawn points are well thought out.  Oh, and the game has to be fun. The past several games in the series, the last few things I just mentioned have not been there.  The games have felt rushed, unoriginal, and overall bad level design.  I will admit that I am not much of a campaign person at all for these titles, these are strictly multiplayer games for me to enjoy.

The last truly enjoyable experience for me has been Call of Duty Black Ops on the Xbox 360.  I have spent several days in game time with this title playing only multiplayer modes.  Ever since then I have felt Modern Warfare 3, Black Ops 2, Ghosts, and Advanced Warfare have been a let down for me personally.  While each one did bring something unique to the table, but overall I felt let down by those experiences.

Parkour has never been this much fun in real life.

Enter in Black Ops III, released in a sea of excellent titles such as Halo 5, Fallout 4, Star Wars: Battlefront and Rise of the Tomb Raider. Reviews started to pour in saying pretty much the same thing you usually hear "It's Call of Duty, same thing but still fun."  And while that's true, I feel that Black Ops III sticks out from the rest of the pack with the new parkour feature.  In conjunction with a mini jetpack that every player has, you can power slide, double jump and hover and now run along walls.  I feel like a ninja.  A bad ass ninja with some cool weapons ready to take the opposing team out.  You can choose and unlock different specialists that have different special weapons like a bow and arrow, cluster bombs, etc. I have never felt more powerful in a Call of Duty game than I do in this title. And because of that it's fun. Really fun.  It also helps that the multiplayer mode is well balanced, and for once in a very long time Treyarch has seemed to get the spawning corrected. Classic variations such as Domination, Demolition, Kill Confirmed, Gun Game, and even Zombies are options for you play with friends online or random people on Xbox Live and Playstation Network.

Multiplayer has amazing maps with exquisite locales.

The maps are great for the most part, and the promise of DLC to revive some of the series classic maps has me excited to buy the Season Pass for once.  Utilizing the new parkour and jetpack techniques, this could breathe some new life into some already excellent multiplayer environments. The only map I really have an issue with is "Metro". The gimmick is two bullet trains that pass through the center of the map in each direction. Obviously if you stand in front of the train you are killed. The trains aren't my issue, it's the layout of the map.  Although no matter which side you spawn you are pretty much equal, it takes way too long to get to where you need to be on objective based gameplay modes.  The action is always in the middle of the map where the trains are. I see what they were trying to do, inflate the map to be larger than it really is but ultimately unnecessary.

Oh Metro, why do you spawn me so far away from the action?

Overall, if you were a fan of the multiplayer in Modern Warfare 2 or Black Ops, you owe it to yourself to check out Call of Duty Black Ops III. I can't speak for single-player at all, but when it comes to multiplayer this game has some of the best action around. Oh, and I have not tried the PS3 / Xbox 360 versions of this game, but I am assuming they are similar just with watered down graphics.  Oh yeah, and it has the Nuk3town map, and who doesn't love Nuk3town? Now get to it soldier!

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