The Legend of Zelda: TriForce Heroes Multiplayer Review

The legend of Zelda: Tri Force Heroes

Quick Glance:

  • Platform: Nintendo 3DS
  • Players - 1 ; 3 player over local wireless, or on-line
  • Achievements - N/A
  • Retail Price - $39.99

High Level Premise - Multiplayer Zelda, players must team up to acquire items, defeat enemies, and solve puzzles.

Graphics/Style - Using similar graphics as A Link Between Worlds and Zelda Four Swords, it's 2-D game play with a 3-D visual twist.

Music/Soundtrack - Remixes of classic Zelda tunes are available, sound effects are your standard Zelda fare.

Story - Are you one of the three legendary heroes?  You must complete worlds within the game to progress, earning rupees, items and vanquish the bosses of the various lands.

Replay-ability - I feel as though once you have figured out the dungeon's mechanic, all you would be doing is acquiring more rupees and items.

Time Commitment - Levels are short and compact, makes for an easy quick play with friends or online.

Value - To get the most value out of this title, you must be willing to play multiplayer with friends or on-line.

Favorite Element - Totem Up! When you have to form the 3-person totem to solve puzzles, and that feeling of teamwork success.

Lots of familiar faces to do battle against.

The Legend of Zelda: Tri Force heroes is simlar to the GameCube game The Legend of Zelda: Four Swords Adventures in that you need to team up with the other players to solve puzzles and defeat enemies.  Barreling through a dungeon is unacceptable here, and will eventually result in certain death.  I didn't really have a lot of fun with the single player mode. Honestly, this is a multiplayer game through and through and makes for a great local experience.  In fact, the reason this review is somewhat late, was we had to find the time when three of us were all available to play to write this review.  Check out Dean and Dave's thoughts on the game are below, but first let me say that if you accept The Legend of Zelda: Tri Force heroes for what it is, it's a great game.  

I had a blast teaming up with two friends and locating hidden keys, defeating Deku totems, and fighting really cool bosses.  I definitely want to team up again and triple team some more levels and unlocking all of the costumes that grant extra abilities.  The learning curve isn't too sharp, and it's easy to play if you have ever played one of the previous Zelda games in the series. It truly has some of the famous Nintendo polish and is a refreshing experience overall.

Dean says: 

The bosses are epic, and must be defeated using teamwork.

"The multiplayer mode is much stronger than the single player mode where you are often hamstrung by your partners who do nothing if not instructed.  I think even a little AI would have been nice like when you step on the Triforce at the end of the level having them run over to end the level or even just teleport to you.  As it stands you have to take over each one and run to the conclusion.  In multiplayer the biggest gripe is that you are often at the mercy of your partners, if one of them picks you up you are stuck up there until they throw you, and that might be off a cliff.  I tried to connect to play online with strangers and I have yet to get paired up with anyone, so it looks like local is the only means most people will have to play the game.  And you need 3 people exactly, you can't have an AI third player if you only have one friend.  So while the game has a lot of limitations it is a pretty fun and challenging game, and if you can get 3 people together that aren't a pain to play with fun will likely be had by all.  I also enjoyed the unlock-able outfits for your heroes that come with special abilities or perks. "

Dave says:

Dungeons have different items in them, each one is utilized to solve a puzzle.

"To me what makes a great co-op game is having levels that demand teamwork, use of clever puzzles, and to tie it all together throwing in some comedic dialogue. This title has definitely aced all three categories. Speaking of dialogue there is a fair amount to read in the beginning but once that is over, we didn't encounter a lot outside of the initial startup. My initial thought for graphics was it mimicked the same art style of previous Zelda's like Windwaker meets Link to the past mash-up which those are two titles that we have come to know and love. I feel the puzzles are somewhat elementary in the early stages, but again we only played through the first couple worlds, so they may intensify later on in the game.

In the beginning levels it is very clear on how to beat them usually "toteming up" on time to kill an enemy or hitting a switch to clear that board. The puzzles inside the world did seem to be gaining momentum to become more difficult in later levels near the end of our play, so I have a good perspective of what's around the corner. We encountered some familiar weapons such as bow and arrow and bombs, but I did notice there is a new challenge: YOU HAVE NO SHIELD!! I also like being able to find different items that later can be built into a special suit. One qualm I do have is that you can't jump off to get out of toteming once someone picks you up. So basically when you are picked up by another player you can't get out of it until they throw you, which is kind of annoying at times. I was disappointed at first when I find out the game lacks that open world exploring which has become a Zelda franchise staple, but learned the game makes up for it the with fun, compact, multiplayer levels. This is another side of the Zelda franchise we haven't seen previously on the Nintendo 3DS. I'd say given the chaotic fun in the multiplayer experience, the puzzles, and sharing the experience with two of my good friends I definitely think this game is a success and would purchase. That's it for me now if you'll excuse me..Totem up boys we out!!"

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